Whats new in 43 ver?
1. Remove clenched triangles feature attempt.
   I mean all triangles with tripled edge.
2. Edit vertex, face, edge - possibility to change Z coord. Use mouse wheel.
3. Effort for smooth  (no crash) coexisting various edition features.
4. Faster Mandelbrot fractal texture calculating.
5. 'To pieces' shatter animation effect...
6. Making bumps (convex and concave) geometry modification. Use mouse wheel.
   Use blue bar on /Next edit area/ to set geometry of elypsoid shape. Set
   'NextMedit' button flag other than 'off' and drag blue bar to set X and Y
   halfaxes of elypsis.
7. Second menu layout, use '1' key to switch inbetween layouts. Now only
   one new button on second layout - 'morph'. This option tried make morph
   all triangles to one triangle.


Bugs, I noticed:
  -  Problems with submit FFD cage modified object when only one selected
     chunk is processed... To properly work with FFD - (free form deformation)
     user should edit whole object...
  -  Chunk number '0' problems... sometimes one chunk alone triangle ..
  -  Not always corrected saving to 3ds file - always press 'sort chunks'
     button before saving object above 65535 elements ..
  -  Weird edges detecting - unstable edges count info...
  -  Blender saves corresponding 3ds file with one more face than win3ds..
  -  Bezier patches objects, not properly meshed..
  -  Tesselate whole object option many times invalid - not whole part of
     object is affected (not all chunks of object - no problem in one chunk
     object cause..)
  -  Marking boundary edges operation - very seldom correct..
  -  Positiv (z coord/normal vect) and selected area tesselation
     simultanously not correct - I always get crash ..
  -  N key: sometimes I get crash.
  -  Deformation spline: Sometimes invalid displaying last key node.
  -  Small texture ..
  -  Merging verts on whole object not work.


todo:
  -  Condition to not enter rendering tri proc if all coords are outside
     viewport (early cut off to all triangles through peel proc)..
  -  End small texture routines - insert predefined one ex. rose in 16 colors..
  -  Finish work around Bezier triangle and rectangular patches.
  -  Finish object with wall based on rotated spline feature.. (shy effort, to
     finish)

 NOTE - app unstable, may crash in any time, test with care..

                                       Maciej, VII 2025
